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Thursday, August 13, 2009

The Legend of Zelda: Twilight Princess [Wii]


The Legend of Zelda: Twilight Princess [Wii]
ISO | English | 4.5Gb

What's left to say about Nintendo's The Legend of Zelda: Twilight Princess? The upcoming epic is the latest installment in the beloved RPG franchise that started out as a modest but addictive collection of sprites being pumped out of the original NES. Originally slated to hit the GameCube--until Nintendo decided to share the love with the Wii--the game stands as one of the most hotly anticipated releases for both platforms. The leap to the Wii has seen the game expanded and tweaked for the upcoming system, resulting in a new control scheme for this promising title.

In the months since we first saw the game running on the Wii at this year's E3, we've had the opportunity to try out various sections of the game to get a feel for how you'll use the Wii remote to control Link on his latest adventure. But these brief looks at the game didn't really sate our curiosity about Zelda's control or its mysterious story, so we've been left nursing a hefty number of questions. With its ship date fast approaching, Nintendo invited fortunate members of the media up to check out a nearly final version of the game at their Redmond, Washington headquarters and spend a good chunk of time playing from the start. The play session let us finally get a proper feel for what the experience is going to be like on the Wii and also get a good taste of the game's epic story.

Before we dive in, we should cover the basics for anyone who's not been following this anticipated game. Twilight Princess is the seventh console adventure in the Zelda series (or eighth if you count the multiplayer Four Swords Adventures on the GameCube). The game marks a departure from the stunning cel-shaded art style seen in The Wind Waker and offers up a more realistic aesthetic that evolved from the more traditional style used in the Nintendo 64 games. More significantly, Twilight Princess' story is a darker, more mature tale that promises surprises for seasoned players of the series and a very cool "in" for newcomers to the franchise. Despite all this new business, the game's core remains the same as it's always been--a green tunic-wearing hero gets sucked up into an epic adventure to save the land of Hyrule and its princess, Zelda, from certain doom.

Our last bit of housekeeping is a disclaimer/explanation about our impressions. The time we spent with the game included a look at a fair amount of content that could be defined as spoilers, ranging from major to minor. We'll confine that stuff to the third page of the preview, allowing those of you trying to stay pure for the final game to hang on to your unspoiled state.

Now to the first order of business: control. Twilight Princess' now-mandatory use of the Wii remote has been the subject of much "love it/hate it" talk online, and we'll admit to mixed emotions ourselves after having played it the first times, but after spending a longer period with it, we have to say that we're still on the fence but leaning towards being cool with it--with some reservations. As you've read and seen, you'll use the Wii remote and nunchuk to control Link. The basic controls have been split up logically, so you'll move Link with the analog attachment and rely on the buttons on the Wii remote to use items, access your inventory, and check out your map. The d-pad offers you three slots to assign items from your inventory, left, right and down. Pushing up on the d-pad will bring out a new helper character named Midna, who'll offer words of wisdom, if she's got 'em to share.

The pointer comes into play when making menu selections--if you're so inclined to use it--or you can rely on the d-pad to highlight your menu selections. Jumping is automatic, as it has been in the previous games. Attacking gets you into the literal swing of things as your attacks are all tied to the Wii remote's movement. Z-targeting is, as always, the order of the day. When you start the game you'll rely mainly on the remote to perform single and combo slashes with your sword. The analog attachment will let you perform Link's patented radial power slash by either shaking it side to side or moving it in a circular motion. As you progress through the game you'll pick up other abilities that will require you to use the shoulder buttons on the analog attachment in conjunction with movement. For example, the boomerang will let you lock on to several targets at once by hitting the Z button. The other aspect of attacking that relies on the Wii remote is shooting projectiles, which will rely on using the pointer to target your foes and the B button to fire. If you're not a fan of manually targeting you can use the Z-target system to lock on and then use B to automatically shoot whatever you've targeted.

The above system is modified a bit when Link is wolfed out. You'll obviously be limited when it comes to your abilities, but there are some nice tradeoffs. The d-pad functionality changes up some. You'll still be able to talk to Midna by press up, but left or right switches to your view to take advantage of your enhanced senses while in wolf form (allowing you to see beyond the normal visual spectrum and chat with spirits). Pushing down will let you dig in certain patches of earth and either dig up items such as rupees or squeeze under fences. Additionally, we came across a segment where we picked up someone's scent and were then able to follow the trail by using our enhanced senses.

Attacking in wolf form relies on your actions with the Wii remote. You'll essentially have pooch-style attacks that can be combined in sequence like your sword attacks in human form. This includes a radial attack. One funny bit is the audio cue to let you know you can perform the spin attack. With the sword equipped, when the ability is ready to use again, you'll notice a subtle glow work its way to the end of your sword and give off a metallic "ching" when it's ready. This same system is in place when playing as the wolf, but the audio and visual cues are centered around your tail. When you face specific types of twilight enemies, you'll need to use a special attack that radiates an energy field around you by holding down the B button. You'll want to make sure they're caught as when you release the button you'll take out anything in the field in a flurry of teeth and paws. This is an essential tactic, as certain enemies will revive their fallen comrades if given a chance. Another non-combat related perk to being a wolf is the ability to talk to animals, which comes in handy for obvious reasons.

The system works well for the most part, and, most significantly, the game features a decent amount of options to tweak stuff by letting you calibrate the pointer movement, clean up the HUD by removing the pointing cursor, and invert your look. One thing that stood out was how you'll adjust your play style. Once you get over the natural inclination to overcompensate with your motions with the remote, you'll likely loosen your grip. The setup where we were playing wasn't quite the average living room setup--we basically sat in front of a large flat screen TV on a high chair carefully positioned a set distance from the sensor bar--but when we started messing around with our positioning and movement intensity, the game handled well. As far as the exhaustion factor goes, if you grip the remote like a real sword and go about your business like you're actually performing the actions in real life, then yes, you're going to be winded and maybe a little sore. However, like any new system's controller, once you get the hang of it, figure out the nuances of how it handles, how the sensor bar reads your inputs and whatnot, it all seems very manageable.


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The Legend of Zelda: Twilight Princess [Wii] Crack

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