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Tuesday, August 4, 2009

Caster 1.0 iPhone iPod Touch


Caster 1.0 iPhone iPod Touch | 17,9 MB

A hammer is only as good as the nail you're throwing it at. These are words for Caster's developers, Elecorn, to live and die by. Why? Because Caster's shortcomings are everything to do with its host platform and very little to do with the game itself. You play a young caster called Ethan helping in the struggle to defeat an infestation of insectoids called the Flanx. It's a merry insecticidal adventure that makes good use of Ethan's superhuman jumping ability and projectile casting powers. By conjuring different projectile weapons, you're able to defeat the swarming hordes of overgrown beasties. Despite featuring one of the best control schemes the iPhone has yet seen for navigating complex 3D space, Caster's touchscreen set-up is still only effective two thirds of the time.

Placing a thumb on any part of the left side of the screen initiates an invisible D-pad for moving Ethan around. The really clever bit is the way the camera is controlled. Moving your thumb left or right on any part of the right side of the screen spins the camera in the corresponding direction.
Moving your thumb up and down pans the camera in and out on an invisible arc. It starts high above Ethan for a bird's eye shot of the action and finishes right next to his head for a ground level view. It's a masterstroke that eradicates a huge number of useless viewing angles.
During battle, you often find yourself fending off attacks from all angles with no obvious vantage point from which to mount a covered offensive.
This has two effects. The first is that it makes combat unpredictable, exciting, and challenging. The second is that it forces you to continuously move both Ethan and the camera in order to stay alive and get a clear shot on your foe. It's here that the initially elegant controls start to creak and groan under the weight of ambition.



Caster 1.0 iPhone iPod Touch Crack

Caster 1.0 iPhone iPod Touch Serial

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